Difference between revisions of "NPCs"

From Miners Settlement - Game Wiki
Jump to: navigation, search
m
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
<u>Proximity</u> is a bit of a different matter. Dialogue from NPCs may seem to trigger automatically, however, it can be a bit more technical than just that. Before they begin an interaction with the player, the player must first be within the NPCs natural location. This means that if a quest requires you to gather resources from the mine, you may be able to claim the quest reward, but in order to receive the next quest, you must go back to the area they reside.   
 
<u>Proximity</u> is a bit of a different matter. Dialogue from NPCs may seem to trigger automatically, however, it can be a bit more technical than just that. Before they begin an interaction with the player, the player must first be within the NPCs natural location. This means that if a quest requires you to gather resources from the mine, you may be able to claim the quest reward, but in order to receive the next quest, you must go back to the area they reside.   
  
Note: it is usually due to this misunderstanding that the goblin key quest gets somewhat overlooked.
+
Note: it is usually due to this misunderstanding that the goblin key quest gets somewhat overlooked.  
 
 
  
 
=City/Town NPCs=
 
=City/Town NPCs=
Line 12: Line 11:
 
# [[Marf, The Innkeeper]]
 
# [[Marf, The Innkeeper]]
 
# [[Trainer Jack]]
 
# [[Trainer Jack]]
# [[Navi, Airport Operator ]]
+
# [[Navi, Adventurer]]
 
# [[Goblin Mil]]
 
# [[Goblin Mil]]
 
# [[Smith Eddie, the Blacksmith]]
 
# [[Smith Eddie, the Blacksmith]]
Line 18: Line 17:
 
# [[Rollo, the Gate Guard]]
 
# [[Rollo, the Gate Guard]]
 
# [[Otto, the Merchant]]
 
# [[Otto, the Merchant]]
# [[Dragon King]] (located in Emerald mine)
+
# [[Dragon King]]
  
 
=Ruins of Elven Temple=
 
=Ruins of Elven Temple=

Latest revision as of 16:06, 11 February 2023

NPCs are any non-playable characters found throughout your adventures with the main focus of providing [Quests| quests] to the player, aiding in story progression. Engaging with these characters are dependent upon two factors - quest progression and proximity.

Quest progression, as simple as it sounds, is triggered after completing certain objectives in a chronological order. These objective can vary in difficulty but always require a previous task to be completed first.

Proximity is a bit of a different matter. Dialogue from NPCs may seem to trigger automatically, however, it can be a bit more technical than just that. Before they begin an interaction with the player, the player must first be within the NPCs natural location. This means that if a quest requires you to gather resources from the mine, you may be able to claim the quest reward, but in order to receive the next quest, you must go back to the area they reside.

Note: it is usually due to this misunderstanding that the goblin key quest gets somewhat overlooked.

City/Town NPCs

  1. The Old Man
  2. Marf, The Innkeeper
  3. Trainer Jack
  4. Navi, Adventurer
  5. Goblin Mil
  6. Smith Eddie, the Blacksmith
  7. Eternal Knight
  8. Rollo, the Gate Guard
  9. Otto, the Merchant
  10. Dragon King

Ruins of Elven Temple

  1. Guardian of the Realms

Mitar

  1. Afebella Platebringer
  2. High Uldred
  3. Rukke Steelleaf
  4. Kargula Windborn
  5. Dulod Bonejaw
  6. Sadil Platebringer
  7. Munatir Bonemaker
  8. Fiona Hilldelver