Guild Bosses

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Guild Bosses can be summoned at the Archstone, using a Summon Artifact. This will give the guild 3 hours of time to kill it, if the boss is still alive by then it will despawn and reset to full hp the next time its summoned. Once a boss is summoned the player can enter a bossfight area via the Archstone. Depending on how close you are to the boss the UI will either display you a top damagers ranking or the options 'extend' and 'strike'. With 'extend' you can use another Summon Artifact to extend the bosses timer by one hour. If you hit 'strike' you can spend an Eternal Soul to perform an attack on the guild boss.

Attacking

Upon entering the guild boss fight the player is fully healed. They can then fight the dragon for 15s, or until they die. Dying in a guild boss attack will not let the player respawn at the House, instead they'll be right where they left off when they started the attack. Any damage dealt over the course of the 15s is then subtracted from the dragons health and logged alongside the attacks of guildmates in an attack log. Once its hp reach 0 rewards for participation are sent to every players mailbox that attacked at least once (even if that attack resulted in 0 damage). The combat area stays open until the player leaves, so its sufficient if a single player leaves the area to summon a new boss.

Guild Boss Levels

Every time the guild succeeds in killing a guild boss the level of that guild boss increases by 1. The next time its summoned it will be stronger and harder to kill. Rewards are tied to the guild boss level, but do not increase in a meaningful way even if you surpass level 100. There is a leaderboard for each guild boss, Leaderboard rewards for performing well on guild bosses have been announced but are not yet in the game. With the beginning of every new month the levels of all guild bosses will be reset to 1.

Rewards

The Rewards for helping to kill a guild boss include:

List of Guild Bosses

Boss Name Damage Type Immunities Weaknesses
RedDragonHead.png
Red Dragon Fire Physical, Fire Water
WindDragonHead.png
Wind Dragon Wind Physical, Wind, Water Fire (Primary), Earth (Secondary)


Created by: Lagopus