Difference between revisions of "Weapons"

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Weapons can be equipping in the same manner as [[Tools| tools]]: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat.  
 
Weapons can be equipping in the same manner as [[Tools| tools]]: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat.  
  
 
=Upgrading=
 
As stated before, weapons can either be found or forged. Under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated.
 
 
=Durability=
 
 
=Weapon Stats=
 
=Weapon Stats=
 
{| class="wikitable roundedborder" style="min-width:500px;"
 
{| class="wikitable roundedborder" style="min-width:500px;"
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!Health
 
!Health
!
+
!Health is additional points added to the total HP.
 
|-
 
|-
  
 
!Damage
 
!Damage
!
+
!Damage dictates the amount of HP removed from the opponent
 
|-
 
|-
  
 
!Defense
 
!Defense
!
+
!Defense negates incoming damage from the opponent.
 
|-
 
|-
  
 
!Attack Speed
 
!Attack Speed
!
+
!Attack speed influences attack frequency or the rate of which combat actions are preformed.
 
|}
 
|}
  
 +
=Upgrading=
 +
As stated before, weapons can either be found or forged. Under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated.
 +
 +
=Disposal=
 +
=Durability=
 +
  
 
=Borders=   
 
=Borders=   
==Tier 1 : Grey==
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===Tier 1 : Grey===
 
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
{| class="wikitable sortable roundedborder" style="min-width:500px;"
  
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|}
 
|}
  
==Tier 2 : Green ==
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===Tier 2 : Green===
  
 
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{| class="wikitable sortable roundedborder" style="min-width:500px;"
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|}
 
|}
  
==Tier 3 : Yellow==
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===Tier 3 : Yellow===
  
 
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{| class="wikitable sortable roundedborder" style="min-width:500px;"
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|}
 
|}
  
==Tier 4 : Orange==
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===Tier 4 : Orange===
  
 
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{| class="wikitable sortable roundedborder" style="min-width:500px;"
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|}
 
|}
  
==Tier 5 : Red(Relic)==
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===Tier 5 : Red(Relic)===
  
 
{| class="wikitable sortable roundedborder" style="min-width:500px;"
 
{| class="wikitable sortable roundedborder" style="min-width:500px;"
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|~
 
|~
 
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{{NavboxWeapons}}
 

Revision as of 07:40, 4 January 2022

Weapons are used in combat and allow you to fight the evil that is lurking outside the village. Weapon schemes are first introduced after rebuilding the bridge, in which you will be rewarded a dagger scheme. Following the dagger, weapons can be found or forged (only after completing it's scheme) throughout your adventure thru multiple open-world arenas.

Weapons can be equipping in the same manner as tools: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat.

Weapon Stats

Name Description
Health Health is additional points added to the total HP.
Damage Damage dictates the amount of HP removed from the opponent
Defense Defense negates incoming damage from the opponent.
Attack Speed Attack speed influences attack frequency or the rate of which combat actions are preformed.

Upgrading

As stated before, weapons can either be found or forged. Under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated.

Disposal

Durability

Borders

Tier 1 : Grey

Name Health Min. DMG Max DMG Defence Attack Speed (min./ max) Description
Dagger 0 10 20 0 1 s ~ you can use this item to fight the evil that is lurking outside the village.
Sword 0 25 35 0 1 s ~ ~
Elven Blade 0 35 45 0 1s ~ ~
Bone Stick 0 20 30 0 .6 s ~ ~
Dragon's Claw 0 170 210 0 3.5 s ~ ~
Sword of the Lost King 0 130 170 0 3 s ~ ~
Ice Shard 0 66 74 0 1.3 s ~ ~

Tier 2 : Green

Name Health Min. DMG Max DMG Defence Attack Speed (min./ max) Description
The Sword of Justice 0 150 250 0 2.3 s 2.1 s ~
Elven Legend 0 60 80 0 0.9 s 0.7 s ~
Undead Sword 0 100 140 0 1.5 s 1.3 s ~
Frozen Dirk 0 80 100 0 1.1 s 0.9 s ~
Fiery Fang 0 180 210 0 2.2 s 2 s ~

Tier 3 : Yellow

Name Health Min. DMG Max DMG Defence Attack Speed (min./ max) Description
Blade of Fire 0 300 350 0 2.4 s 2.2 s ~
Bone Crusher 0 255 345 0 2.4 2 s ~
Ice Storm Blade 0 130 160 0 1.2 s 1 s ~
The Sword of Marriage 0 180 220 0 1.7 s 1.3 s ~

Tier 4 : Orange

Name Health Min. DMG Max DMG Defence Attack Speed (min./ max) Description
Blade of the Damned 0 - 50 345 405 0 2.2 s 1.8 s ~
King's Judgment 0 - 75 200 240 0 1.3 s 1.1 s ~
Dragon's Wrath 0 - 100 355 445 0 2.2 s 2 s ~
Blizzard of Doom 0 - 80 165 195 0 1.1 s 0.9 s ~

Tier 5 : Red(Relic)

Name Health Min. DMG Max DMG Defence Attack Speed (min./ max) Description
Willbreaker 50 - 135 0 195 14 - 23 1 s 0.8 s ~
Silent String 150 - 225 455 490 8 - 14 2.4 s 2 s ~
Titanslayer 125 - 200 415 440 10 - 18 2.2 s 1.8 s ~
Souleater 75 - 155 220 240 12 - 20 1 s ~ ~
Nightguard 100 - 180 305 315 15 - 27 1.6 s 1.3 s ~