Difference between revisions of "Weapons"
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Weapons can be equipping in the same manner as [[Tools| tools]]: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat. | Weapons can be equipping in the same manner as [[Tools| tools]]: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat. | ||
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=Weapon Stats= | =Weapon Stats= | ||
{| class="wikitable roundedborder" style="min-width:500px;" | {| class="wikitable roundedborder" style="min-width:500px;" | ||
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!Health | !Health | ||
− | ! | + | !Health is additional points added to the total HP. |
|- | |- | ||
!Damage | !Damage | ||
− | ! | + | !Damage dictates the amount of HP removed from the opponent |
|- | |- | ||
!Defense | !Defense | ||
− | ! | + | !Defense negates incoming damage from the opponent. |
|- | |- | ||
!Attack Speed | !Attack Speed | ||
− | ! | + | !Attack speed influences attack frequency or the rate of which combat actions are preformed. |
|} | |} | ||
+ | =Upgrading= | ||
+ | As stated before, weapons can either be found or forged. Under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated. | ||
+ | |||
+ | =Disposal= | ||
+ | =Durability= | ||
+ | |||
=Borders= | =Borders= | ||
− | ==Tier 1 : Grey== | + | ===Tier 1 : Grey=== |
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− | ==Tier 2 : Green == | + | ===Tier 2 : Green=== |
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− | ==Tier 3 : Yellow== | + | ===Tier 3 : Yellow=== |
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− | ==Tier 4 : Orange== | + | ===Tier 4 : Orange=== |
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− | ==Tier 5 : Red(Relic)== | + | ===Tier 5 : Red(Relic)=== |
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Revision as of 06:40, 4 January 2022
Weapons are used in combat and allow you to fight the evil that is lurking outside the village. Weapon schemes are first introduced after rebuilding the bridge, in which you will be rewarded a dagger scheme. Following the dagger, weapons can be found or forged (only after completing it's scheme) throughout your adventure thru multiple open-world arenas.
Weapons can be equipping in the same manner as tools: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat.
Contents
Weapon Stats
Name | Description |
---|---|
Health | Health is additional points added to the total HP. |
Damage | Damage dictates the amount of HP removed from the opponent |
Defense | Defense negates incoming damage from the opponent. |
Attack Speed | Attack speed influences attack frequency or the rate of which combat actions are preformed. |
Upgrading
As stated before, weapons can either be found or forged. Under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated.
Disposal
Durability
Borders
Tier 1 : Grey
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Dagger | 0 | 10 | 20 | 0 | 1 s | ~ | you can use this item to fight the evil that is lurking outside the village. |
Sword | 0 | 25 | 35 | 0 | 1 s | ~ | ~ |
Elven Blade | 0 | 35 | 45 | 0 | 1s | ~ | ~ |
Bone Stick | 0 | 20 | 30 | 0 | .6 s | ~ | ~ |
Dragon's Claw | 0 | 170 | 210 | 0 | 3.5 s | ~ | ~ |
Sword of the Lost King | 0 | 130 | 170 | 0 | 3 s | ~ | ~ |
Ice Shard | 0 | 66 | 74 | 0 | 1.3 s | ~ | ~ |
Tier 2 : Green
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
The Sword of Justice | 0 | 150 | 250 | 0 | 2.3 s | 2.1 s | ~ |
Elven Legend | 0 | 60 | 80 | 0 | 0.9 s | 0.7 s | ~ |
Undead Sword | 0 | 100 | 140 | 0 | 1.5 s | 1.3 s | ~ |
Frozen Dirk | 0 | 80 | 100 | 0 | 1.1 s | 0.9 s | ~ |
Fiery Fang | 0 | 180 | 210 | 0 | 2.2 s | 2 s | ~ |
Tier 3 : Yellow
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Blade of Fire | 0 | 300 | 350 | 0 | 2.4 s | 2.2 s | ~ |
Bone Crusher | 0 | 255 | 345 | 0 | 2.4 | 2 s | ~ |
Ice Storm Blade | 0 | 130 | 160 | 0 | 1.2 s | 1 s | ~ |
The Sword of Marriage | 0 | 180 | 220 | 0 | 1.7 s | 1.3 s | ~ |
Tier 4 : Orange
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Blade of the Damned | 0 - 50 | 345 | 405 | 0 | 2.2 s | 1.8 s | ~ |
King's Judgment | 0 - 75 | 200 | 240 | 0 | 1.3 s | 1.1 s | ~ |
Dragon's Wrath | 0 - 100 | 355 | 445 | 0 | 2.2 s | 2 s | ~ |
Blizzard of Doom | 0 - 80 | 165 | 195 | 0 | 1.1 s | 0.9 s | ~ |
Tier 5 : Red(Relic)
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Willbreaker | 50 - 135 | 0 | 195 | 14 - 23 | 1 s | 0.8 s | ~ |
Silent String | 150 - 225 | 455 | 490 | 8 - 14 | 2.4 s | 2 s | ~ |
Titanslayer | 125 - 200 | 415 | 440 | 10 - 18 | 2.2 s | 1.8 s | ~ |
Souleater | 75 - 155 | 220 | 240 | 12 - 20 | 1 s | ~ | ~ |
Nightguard | 100 - 180 | 305 | 315 | 15 - 27 | 1.6 s | 1.3 s | ~ |