Difference between revisions of "Weapons"
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+ | This page goes hand in hand with the Shields page, so you will see repeated content between the two. | ||
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<strong>Weapons</strong> are used in combat and allow you to fight the [[Monsters| evil]] that is lurking outside the village. Weapon schemes are first introduced after rebuilding the bridge, in which you will be rewarded a dagger scheme. Following the dagger, weapons can be found or forged (only after completing it's scheme) throughout your adventure thru multiple open-world arenas. | <strong>Weapons</strong> are used in combat and allow you to fight the [[Monsters| evil]] that is lurking outside the village. Weapon schemes are first introduced after rebuilding the bridge, in which you will be rewarded a dagger scheme. Following the dagger, weapons can be found or forged (only after completing it's scheme) throughout your adventure thru multiple open-world arenas. | ||
− | Once you begin killing monsters, you will find that they are able to drop various items. Specifically, weapons and [[Shields| shields]], once collected, go into the second tab in your backpack labeled ''Gear Items''. This tab has unlimited inventory space, in theory, but will become laggy after collecting so much. In order to prevent this from happening too often, weapons can be dropped to free space; however, this is not recommended. It is recommended to wait until the LOD quest, in which you will be able to [[Disassembly| disassemble]]. Additionally, when new gear enters your inventory, it will be auto-sorted by the date it was received and denoted by an exclamation mark (!) until viewed by either a long tap (hold item icon for brief preview until finger is lifted) or short tap (opens preview but needs secondary tap to close). | + | Once you begin killing monsters, you will find that they are able to drop various items. Specifically, weapons and [[Shields| shields]], once collected, go into the second tab in your backpack labeled ''Gear Items''. This tab has unlimited inventory space, in theory, but will become laggy after collecting so much. In order to prevent this from happening too often, weapons can be dropped to free space; however, this is not recommended. It is recommended to wait until the LOD quest, in which you will be able to [[Gear Disassembly| disassemble]]. Additionally, when new gear enters your inventory, it will be auto-sorted by the date it was received and denoted by an exclamation mark (!) until viewed by either a long tap (hold item icon for brief preview until finger is lifted) or short tap (opens preview but needs secondary tap to close). |
− | Weapons can be placed in the | + | Weapons can be placed in the fourth slot in the player GUI section of the ''Currencies & Minerals'' tab or equipped in the same manner as [[Tools| tools]]: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat. |
=Weapon Stats= | =Weapon Stats= | ||
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=Upgrading= | =Upgrading= | ||
− | As stated before, weapons can either be found or forged. Typically, after the dagger is crafted, it is more cost-efficient to force monsters to drop better weapons. Regardless, under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated. This info can be viewed by tapping any non-equitable icon like those from completed schemes, runewords, or goblin market (displays gear schemes for gems). This covers basic upgrades, however, there is another end-game method for upgrading--[[ | + | As stated before, weapons can either be found or forged. Typically, after the dagger is crafted, it is more cost-efficient to force monsters to drop better weapons. Regardless, under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated. This info can be viewed by tapping any non-equitable icon like those from completed schemes, runewords, or goblin market (displays gear schemes for gems). This covers basic upgrades, however, there is another end-game method for upgrading--[[Enhancement]]s. Enhanced gear has a box with with its level denoted in the top, right corner of the item's icon. |
=Durability= | =Durability= | ||
Line 37: | Line 40: | ||
=Borders= | =Borders= | ||
+ | <strong>Borders</strong> provide visual indications for an item's class level or rarity. Currently, there are five different tiers in which weapons can be sorted and assigned. | ||
+ | |||
===Tier 1 : Grey=== | ===Tier 1 : Grey=== | ||
− | {| class="wikitable sortable roundedborder" style="min-width:500px;" | + | {| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" |
+ | !Item | ||
!Name | !Name | ||
!Health | !Health | ||
Line 50: | Line 56: | ||
|- | |- | ||
+ | |[[file:Dagger.png|40px]] | ||
| [[Dagger]] | | [[Dagger]] | ||
|0 | |0 | ||
Line 60: | Line 67: | ||
|- | |- | ||
− | + | |[[file:Sword.png|40px]] | |
| [[Sword]] | | [[Sword]] | ||
|0 | |0 | ||
Line 71: | Line 78: | ||
|- | |- | ||
− | + | |[[file:Elven Blade.png|40px]] | |
| [[Elven Blade]] | | [[Elven Blade]] | ||
|0 | |0 | ||
Line 82: | Line 89: | ||
|- | |- | ||
− | + | |[[file:Bone Stick.png|40px]] | |
| [[Bone Stick]] | | [[Bone Stick]] | ||
|0 | |0 | ||
Line 88: | Line 95: | ||
|30 | |30 | ||
|0 | |0 | ||
− | | | + | |1 s |
|~ | |~ | ||
|~ | |~ | ||
|- | |- | ||
− | + | |[[file:Dragons Claw.png|40px]] | |
| [[Dragon's Claw]] | | [[Dragon's Claw]] | ||
|0 | |0 | ||
Line 104: | Line 111: | ||
|- | |- | ||
− | + | |[[file:SwordOfTheLostKing.png|40px]] | |
| [[Sword of the Lost King]] | | [[Sword of the Lost King]] | ||
|0 | |0 | ||
Line 115: | Line 122: | ||
|- | |- | ||
− | + | |[[file:Ice Shard.png|40px]] | |
| [[Ice Shard]] | | [[Ice Shard]] | ||
|0 | |0 | ||
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===Tier 2 : Green=== | ===Tier 2 : Green=== | ||
− | {| class="wikitable sortable roundedborder" style="min-width:500px;" | + | {| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" |
+ | !Item | ||
!Name | !Name | ||
!Health | !Health | ||
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|- | |- | ||
+ | |[[file:SwordOfJustice.png|40px]] | ||
| [[The Sword of Justice]] | | [[The Sword of Justice]] | ||
|0 | |0 | ||
Line 150: | Line 159: | ||
|- | |- | ||
− | + | |[[file:ElvenLegend.png|40px]] | |
| [[Elven Legend]] | | [[Elven Legend]] | ||
|0 | |0 | ||
Line 161: | Line 170: | ||
|- | |- | ||
− | + | |[[file:UndeadSword.png|40px]] | |
| [[Undead Sword]] | | [[Undead Sword]] | ||
|0 | |0 | ||
Line 172: | Line 181: | ||
|- | |- | ||
− | + | |[[file:FrozenDirk.png|40px]] | |
|[[Frozen Dirk]] | |[[Frozen Dirk]] | ||
|0 | |0 | ||
Line 183: | Line 192: | ||
|- | |- | ||
− | + | |[[file:FieryFang.png|40px]] | |
| [[Fiery Fang]] | | [[Fiery Fang]] | ||
|0 | |0 | ||
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===Tier 3 : Yellow=== | ===Tier 3 : Yellow=== | ||
− | {| class="wikitable sortable roundedborder" style="min-width:500px;" | + | {| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" |
+ | !Item | ||
!Name | !Name | ||
!Health | !Health | ||
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|- | |- | ||
+ | |[[file:BladeOfFire.png|40px]] | ||
| [[Blade of Fire]] | | [[Blade of Fire]] | ||
|0 | |0 | ||
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|- | |- | ||
− | + | |[[file:BoneCrusher.png|40px]] | |
| [[Bone Crusher]] | | [[Bone Crusher]] | ||
|0 | |0 | ||
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|- | |- | ||
− | + | |[[file:IceStormBlade.png|40px]] | |
| [[Ice Storm Blade]] | | [[Ice Storm Blade]] | ||
|0 | |0 | ||
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|- | |- | ||
− | + | |[[file:SwordOfMarriage.png|40px]] | |
| [[The Sword of Marriage]] | | [[The Sword of Marriage]] | ||
|0 | |0 | ||
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All T4 gear possess auras--a gear-exclusive, cosmetic effect and glow around the player. Of the four auras total, only one aura can be equipped at one time and usually favors the weapon over the shield. If a T4 weapon is not equipped but T4 shield is, the aura of the shield will be used. | All T4 gear possess auras--a gear-exclusive, cosmetic effect and glow around the player. Of the four auras total, only one aura can be equipped at one time and usually favors the weapon over the shield. If a T4 weapon is not equipped but T4 shield is, the aura of the shield will be used. | ||
− | {| class="wikitable sortable roundedborder" style="min-width:500px;" | + | {| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" |
+ | !Item | ||
!Name | !Name | ||
!Health | !Health | ||
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|- | |- | ||
+ | |[[File:BladeOfTheDamned.png|40px]] | ||
| [[Blade of the Damned]] | | [[Blade of the Damned]] | ||
|0 - 50 | |0 - 50 | ||
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|- | |- | ||
− | + | |[[File:KingsJudgement.png|40px]] | |
| [[King's Judgment]] | | [[King's Judgment]] | ||
|0 - 75 | |0 - 75 | ||
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|- | |- | ||
− | + | |[[File:DragonsWrath.png|40px]] | |
| [[Dragon's Wrath]] | | [[Dragon's Wrath]] | ||
|0 - 100 | |0 - 100 | ||
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|- | |- | ||
− | + | |[[File:BlizzardOfDoom.png|40px]] | |
| [[Blizzard of Doom]] | | [[Blizzard of Doom]] | ||
|0 - 80 | |0 - 80 | ||
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With T5 gear, this is the first instance where you see [[Elemental Attributes| elemental stats]] used--weapons for damage; shields for resist. Each weapon carries with it one of five dedicated elements: water, wind, earth, lightening, and fire. This means, for example, a Willbreaker will not have fire damage attached to it, only water damage. | With T5 gear, this is the first instance where you see [[Elemental Attributes| elemental stats]] used--weapons for damage; shields for resist. Each weapon carries with it one of five dedicated elements: water, wind, earth, lightening, and fire. This means, for example, a Willbreaker will not have fire damage attached to it, only water damage. | ||
− | + | {| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" | |
− | |||
− | {| class="wikitable sortable roundedborder" style="min-width:500px;" | ||
+ | !Item | ||
!Name | !Name | ||
!Health | !Health | ||
Line 324: | Line 336: | ||
!Attack Speed (min./ | !Attack Speed (min./ | ||
! max) | ! max) | ||
− | !Elemental | + | !Elemental Effect Type |
+ | !Elemental Stats | ||
|- | |- | ||
+ | |[[File:Willbreaker.png|40px]] | ||
| [[Willbreaker]] | | [[Willbreaker]] | ||
|50 - 135 | |50 - 135 | ||
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|1 s | |1 s | ||
|0.8 s | |0.8 s | ||
− | |Water | + | |Water Damage |
+ | |5 - 34 | ||
|- | |- | ||
− | + | |[[File:SilentString.png|40px]] | |
| [[Silent String]] | | [[Silent String]] | ||
|150 - 225 | |150 - 225 | ||
Line 345: | Line 360: | ||
|2.4 s | |2.4 s | ||
|2 s | |2 s | ||
− | |Wind | + | |Wind Damage |
+ | |5 - 105 | ||
|- | |- | ||
− | + | |[[File:Titanslayer.png|40px]] | |
| [[Titanslayer]] | | [[Titanslayer]] | ||
|125 - 200 | |125 - 200 | ||
Line 356: | Line 372: | ||
|2.2 s | |2.2 s | ||
|1.8 s | |1.8 s | ||
− | |Earth | + | |Earth Damage |
+ | |5 - 90 | ||
|- | |- | ||
− | + | |[[File:Souleater.png|40px]] | |
| [[Souleater]] | | [[Souleater]] | ||
|75 - 155 | |75 - 155 | ||
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|1 s | |1 s | ||
|~ | |~ | ||
− | |Fire | + | |Fire Damage |
+ | |5 - 45 | ||
|- | |- | ||
− | + | |[[File:Nightguard.png|40px]] | |
| [[Nightguard]] | | [[Nightguard]] | ||
|100 - 180 | |100 - 180 | ||
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|1.6 s | |1.6 s | ||
|1.3 s | |1.3 s | ||
− | |Lightening | + | |Lightening Damage |
+ | |5 - 63 | ||
+ | |- | ||
+ | |||
+ | |[[File:UldredsWarfist.png|40px]] | ||
+ | | [[Uldred's Warfist]] | ||
+ | |200 - 320 | ||
+ | |700 | ||
+ | |800 | ||
+ | |22 - 28 | ||
+ | |3.5 s | ||
+ | |3 s | ||
+ | |Earth Damage | ||
+ | |75 - 200 | ||
+ | |- | ||
+ | |||
+ | |[[File:DungeonWarden.png|40px]] | ||
+ | | [[Dungeon Warden]] | ||
+ | |160 - 280 | ||
+ | |475 | ||
+ | |565 | ||
+ | |18 - 25 | ||
+ | |2.5 s | ||
+ | |2.2 s | ||
+ | |Earth Resist | ||
+ | |20 - 50 | ||
+ | |- | ||
+ | |||
+ | |[[File:HammerOfDoom.png|40px]] | ||
+ | | [[Hammer of Doom]] | ||
+ | |150 - 250 | ||
+ | |350 | ||
+ | |425 | ||
+ | |15 - 30 | ||
+ | |2.2 s | ||
+ | |1.7 s | ||
+ | |Fire Damage | ||
+ | |50 - 120 | ||
+ | |- | ||
+ | |||
+ | |[[File:NecromancerTeeth.png|40px]] | ||
+ | | [[Necromancer Teeth]] | ||
+ | |50 - 500 | ||
+ | |25 | ||
+ | |250 | ||
+ | |10 - 50 | ||
+ | |2 s | ||
+ | |0.8 s | ||
+ | |Water Damage | ||
+ | Fire Resist | ||
+ | |15 - 180 | ||
+ | 10-50 | ||
+ | |- | ||
+ | |||
+ | |[[File:SpidersClaw.jpg|40px]] | ||
+ | | [[Spider's Claw]] | ||
+ | |150 - 600 | ||
+ | |35 | ||
+ | |350 | ||
+ | |10 - 50 | ||
+ | |2.2 s | ||
+ | |1.0 s | ||
+ | |Lightning Damage | ||
+ | Earth Resist | ||
+ | |20 - 225 | ||
+ | 10 - 50 | ||
+ | |- | ||
+ | |||
+ | |[[File:FireTongue.jpg|40px]] | ||
+ | | [[Fire Tongue]] | ||
+ | |50 - 300 | ||
+ | |50 | ||
+ | |300 | ||
+ | |10 - 30 | ||
+ | |3.3 s | ||
+ | |1.3 s | ||
+ | |Fire Damage | ||
+ | Water Resist | ||
+ | |35 - 215 | ||
+ | 15 - 25 | ||
+ | |- | ||
+ | |||
+ | |[[File:MinotaursPride.jpg|40px]] | ||
+ | | [[Minotaur's Pride]] | ||
+ | |100 - 800 | ||
+ | |50 | ||
+ | |400 | ||
+ | |10 - 50 | ||
+ | |3.0 s | ||
+ | |1.2 s | ||
+ | |Wind Damage | ||
+ | Water Resist | ||
+ | |20 - 250 | ||
+ | 10 - 50 | ||
+ | |- | ||
+ | |||
+ | |[[File:spear_of_the_gods.png|40px]] | ||
+ | | [[Spear of the Gods]] | ||
+ | |250 - 600 | ||
+ | |100 | ||
+ | |275 | ||
+ | |20 - 75 | ||
+ | |2.0 s | ||
+ | |0.8 s | ||
+ | |Earth Damage | ||
+ | Lightning Resist | ||
+ | |60 - 250 | ||
+ | 50 - 100 | ||
|} | |} |
Latest revision as of 17:34, 22 February 2023
This page goes hand in hand with the Shields page, so you will see repeated content between the two.
Weapons are used in combat and allow you to fight the evil that is lurking outside the village. Weapon schemes are first introduced after rebuilding the bridge, in which you will be rewarded a dagger scheme. Following the dagger, weapons can be found or forged (only after completing it's scheme) throughout your adventure thru multiple open-world arenas.
Once you begin killing monsters, you will find that they are able to drop various items. Specifically, weapons and shields, once collected, go into the second tab in your backpack labeled Gear Items. This tab has unlimited inventory space, in theory, but will become laggy after collecting so much. In order to prevent this from happening too often, weapons can be dropped to free space; however, this is not recommended. It is recommended to wait until the LOD quest, in which you will be able to disassemble. Additionally, when new gear enters your inventory, it will be auto-sorted by the date it was received and denoted by an exclamation mark (!) until viewed by either a long tap (hold item icon for brief preview until finger is lifted) or short tap (opens preview but needs secondary tap to close).
Weapons can be placed in the fourth slot in the player GUI section of the Currencies & Minerals tab or equipped in the same manner as tools: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another weapon and swap it for the existing one. This eliminates the possibility of going into combat empty handed. Tools cannot be used as a means for combat.
Contents
Weapon Stats
Name | Description |
---|---|
Health | Health is additional points added to the total HP. |
Damage | Damage dictates the amount of HP removed from the opponent |
Defense | Defense negates incoming damage from the opponent. |
Attack Speed | Attack speed influences attack frequency or the rate of which combat actions are preformed. |
Upgrading
As stated before, weapons can either be found or forged. Typically, after the dagger is crafted, it is more cost-efficient to force monsters to drop better weapons. Regardless, under both circumstances, each weapon possess a set parameter in which its stats can be randomly generated. This info can be viewed by tapping any non-equitable icon like those from completed schemes, runewords, or goblin market (displays gear schemes for gems). This covers basic upgrades, however, there is another end-game method for upgrading--Enhancements. Enhanced gear has a box with with its level denoted in the top, right corner of the item's icon.
Durability
Weapons do not have a durability meter and can be used for the span of the game until dropped, disassembled, or sold.
Borders
Borders provide visual indications for an item's class level or rarity. Currently, there are five different tiers in which weapons can be sorted and assigned.
Tier 1 : Grey
Item | Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|---|
Dagger | 0 | 10 | 20 | 0 | 1 s | ~ | ~ | |
Sword | 0 | 25 | 35 | 0 | 1 s | ~ | ~ | |
Elven Blade | 0 | 35 | 45 | 0 | 1s | ~ | ~ | |
Bone Stick | 0 | 20 | 30 | 0 | 1 s | ~ | ~ | |
Dragon's Claw | 0 | 170 | 210 | 0 | 3.5 s | ~ | ~ | |
Sword of the Lost King | 0 | 130 | 170 | 0 | 3 s | ~ | ~ | |
Ice Shard | 0 | 66 | 74 | 0 | 1.3 s | ~ | ~ |
Tier 2 : Green
Item | Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|---|
The Sword of Justice | 0 | 150 | 250 | 0 | 2.3 s | 2.1 s | ~ | |
Elven Legend | 0 | 60 | 80 | 0 | 0.9 s | 0.7 s | ~ | |
Undead Sword | 0 | 100 | 140 | 0 | 1.5 s | 1.3 s | ~ | |
Frozen Dirk | 0 | 80 | 100 | 0 | 1.1 s | 0.9 s | ~ | |
Fiery Fang | 0 | 180 | 210 | 0 | 2.2 s | 2 s | ~ |
Tier 3 : Yellow
Item | Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|---|
Blade of Fire | 0 | 300 | 350 | 0 | 2.4 s | 2.2 s | ~ | |
Bone Crusher | 0 | 255 | 345 | 0 | 2.4 | 2 s | ~ | |
Ice Storm Blade | 0 | 130 | 160 | 0 | 1.2 s | 1 s | ~ | |
The Sword of Marriage | 0 | 180 | 220 | 0 | 1.7 s | 1.3 s | ~ |
Tier 4 : Orange
All T4 gear possess auras--a gear-exclusive, cosmetic effect and glow around the player. Of the four auras total, only one aura can be equipped at one time and usually favors the weapon over the shield. If a T4 weapon is not equipped but T4 shield is, the aura of the shield will be used.
Item | Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|---|
Blade of the Damned | 0 - 50 | 345 | 405 | 0 | 2.2 s | 1.8 s | ~ | |
King's Judgment | 0 - 75 | 200 | 240 | 0 | 1.3 s | 1.1 s | ~ | |
Dragon's Wrath | 0 - 100 | 355 | 445 | 0 | 2.2 s | 2 s | ~ | |
Blizzard of Doom | 0 - 80 | 165 | 195 | 0 | 1.1 s | 0.9 s | ~ |
Tier 5 : Red(Relic)
With T5 gear, this is the first instance where you see elemental stats used--weapons for damage; shields for resist. Each weapon carries with it one of five dedicated elements: water, wind, earth, lightening, and fire. This means, for example, a Willbreaker will not have fire damage attached to it, only water damage.
Item | Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Elemental Effect Type | Elemental Stats |
---|---|---|---|---|---|---|---|---|---|
Willbreaker | 50 - 135 | 0 | 195 | 14 - 23 | 1 s | 0.8 s | Water Damage | 5 - 34 | |
Silent String | 150 - 225 | 455 | 490 | 8 - 14 | 2.4 s | 2 s | Wind Damage | 5 - 105 | |
Titanslayer | 125 - 200 | 415 | 440 | 10 - 18 | 2.2 s | 1.8 s | Earth Damage | 5 - 90 | |
Souleater | 75 - 155 | 220 | 240 | 12 - 20 | 1 s | ~ | Fire Damage | 5 - 45 | |
Nightguard | 100 - 180 | 305 | 315 | 15 - 27 | 1.6 s | 1.3 s | Lightening Damage | 5 - 63 | |
Uldred's Warfist | 200 - 320 | 700 | 800 | 22 - 28 | 3.5 s | 3 s | Earth Damage | 75 - 200 | |
Dungeon Warden | 160 - 280 | 475 | 565 | 18 - 25 | 2.5 s | 2.2 s | Earth Resist | 20 - 50 | |
Hammer of Doom | 150 - 250 | 350 | 425 | 15 - 30 | 2.2 s | 1.7 s | Fire Damage | 50 - 120 | |
Necromancer Teeth | 50 - 500 | 25 | 250 | 10 - 50 | 2 s | 0.8 s | Water Damage
Fire Resist |
15 - 180
10-50 | |
Spider's Claw | 150 - 600 | 35 | 350 | 10 - 50 | 2.2 s | 1.0 s | Lightning Damage
Earth Resist |
20 - 225
10 - 50 | |
Fire Tongue | 50 - 300 | 50 | 300 | 10 - 30 | 3.3 s | 1.3 s | Fire Damage
Water Resist |
35 - 215
15 - 25 | |
Minotaur's Pride | 100 - 800 | 50 | 400 | 10 - 50 | 3.0 s | 1.2 s | Wind Damage
Water Resist |
20 - 250
10 - 50 | |
Spear of the Gods | 250 - 600 | 100 | 275 | 20 - 75 | 2.0 s | 0.8 s | Earth Damage
Lightning Resist |
60 - 250
50 - 100 |