Difference between revisions of "Shields"
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===Tier 5 : Red(Relic)=== | ===Tier 5 : Red(Relic)=== | ||
− | With T5 gear, this is the first instance where you see [[Elemental Attributes| elemental stats]] used--weapons for damage; shields for resist. | + | With T5 gear, this is the first instance where you see [[Elemental Attributes| elemental stats]] used--weapons for damage; shields for resist. The first three shields carry with them a dedicated pair of elemental resistance types. This means, for example, a Barrier of None will only have water/earth resist attached to it, nothing else. The three final Shields (dropped in mitar) have either a single elemental damage or an elemental resistance. |
− | |||
{| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" | {| class="wikitable sortable roundedborder" style="min-width:500px; text-align: center;" | ||
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!Attack Speed (min./ | !Attack Speed (min./ | ||
! max) | ! max) | ||
− | !Elemental | + | !Elemental resist/damage |
|- | |- | ||
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| -0.45 s | | -0.45 s | ||
|Fire/Wind | |Fire/Wind | ||
+ | |- | ||
+ | |||
+ | | [[Uldred's Peace]] | ||
+ | |525 - 840 | ||
+ | |30 | ||
+ | |50 | ||
+ | |50 - 70 | ||
+ | | -0.3 s | ||
+ | | -0.45 s | ||
+ | |Earth Damage 30 - 70 | ||
+ | |- | ||
+ | |||
+ | | [[Underworld's Guardian]] | ||
+ | |475 - 745 | ||
+ | |30 | ||
+ | |70 | ||
+ | |45 - 86 | ||
+ | | -0.25 s | ||
+ | | -0.4 s | ||
+ | |Fire Resist 50 - 100 | ||
+ | |- | ||
+ | |||
+ | | [[Face of Mitar]] | ||
+ | |425 - 795 | ||
+ | |30 | ||
+ | |60 | ||
+ | |40 - 75 | ||
+ | | -0.2 s | ||
+ | | -0.5 s | ||
+ | |Earth Resist 50 - 100 | ||
|} | |} |
Revision as of 18:58, 10 March 2022
This page goes hand in hand with the Weapons page, so you will see repeated content between the two.
Shields are used in combat to defend yourself in the fight against evil. Shield schemes are first introduced as a quest reward after crafting your first dagger--in turn, receiving the a wooden shield scheme . The first shield is a little more difficult to acquire than the dagger because it requires leather--a material found as early as the third floor of the Dungeon. However, once you have overcame this hurdle, further shields can be either found or crafted after complete their respective schemes.
Shields and their schemes are dropped from various monsters found throughout you adventures. After obtaining a new shield, whether same or different tier, they can be equipped alongside of your weapon in the backpack's second tab labeled Gear Items. This tab has unlimited inventory space, in theory, but will become laggy after collecting so much. In order to prevent this from happening too often, gear can be dropped to free space; however, this is not recommended. It is recommended to wait until the LOD quest, in which you will be able to disassemble. Additionally, when new gear enters your inventory, it will be auto-sorted by the date it was received and denoted by an exclamation mark (!) until viewed by either a long tap (hold item icon for brief preview until finger is lifted) or short tap (opens preview but needs secondary tap to close).
Shields can be placed in the fourth slot in the player GUI section of the Currencies & Minerals tab or equipped in the same manner as tools: tap the icon and select equip. Once equipped, you will be unable to unequip it. Instead, you will have to collect another shield and swap it for the existing one.
Contents
Weapon Stats
Name | Description |
---|---|
Health | Health is additional points added to the total HP. |
Damage | Damage dictates the amount of HP removed from the opponent |
Defense | Defense negates incoming damage from the opponent. |
Attack Speed | Attack speed influences attack frequency or the rate of which combat actions are preformed. |
Upgrading
As stated before, shields can either be found or forged. Typically, it is more cost-efficient to force monsters to drop better shields. Regardless, under both circumstances, each shield possess a set parameter in which its stats can be randomly generated. This info can be viewed by tapping any non-equitable icon like those from completed schemes, runewords, or goblin market (displays gear schemes for gems). This covers basic upgrades, however, there is another end-game method for upgrading--Enchanting. Enchanted gear has a box with with its level denoted in the top, right corner of the item's icon.
Durability
Shields do not have a durability meter and can be used for the span of the game until dropped, disassembled, or sold.
Borders
Borders provide visual indications for an item's class level or rarity. Currently, there are five different tiers in which shields can be sorted and assigned.
Tier 1 : Grey
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Wooden Shield | 0 | 0 | 0 | 3 - 7 | 0 s | 0 s | ~ |
Iron Shield | 0 | 0 | 0 | 12 - 16 | 0.3 s | 0.25 s | ~ |
Covered Shield | 0 | 0 | 0 | 6 - 10 | 0 s | 0 s | ~ |
Elven Shield | 0 | 0 | 0 | 6 - 10 | -0.05 s | -0.1 s | ~ |
Bone Shield | 0 | 0 | 0 | 9 - 15 | 0.2 s | 0.15 s | ~ |
Ice Floe | 0 | 0 | 0 | 8 - 14 | 0 s | 0 s | ~ |
Dragon Crust | 0 | 0 | 0 | 10 - 18 | 0.1 s | 0.1 s | ~ |
Tier 2 : Green
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Templar Shield | 0 | 0 | 0 | 12 - 18 | 0.2 s | 0.05 s | ~ |
Elven Protector | 0 | 0 | 0 | 6 - 14 | -0.1 s | -0.2 s | ~ |
Undead Wall | 0 | 0 | 0 | 14 - 22 | 0.6 s | 0.15 s | ~ |
Hoarfrost Shield | 0 | 0 | 0 | 11 - 19 | -0.05 s | -0.15 s | ~ |
Ancient Scale | 20 - 120 | 0 | 0 | 11 - 21 | 0 s | 0 s | ~ |
Tier 3 : Yellow
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Elven Queen's Shield | 230 - 270 | 0 | 0 | 15 - 25 | -0.2 s | -0.4 s | ~ |
Nightmare Shield | 0 - 100 | 0 | 0 | 25 - 35 | 0.3 s | 0.15 s | ~ |
White Shell | 255 - 350 | 0 | 0 | 20 - 30 | -0.05 s | -0.15 s | ~ |
Dragon's Shield | 90 - 250 | 0 | 0 | 24 - 32 | -0.15 s | -0.25 s | ~ |
Tier 4 : Orange
All T4 gear possess auras--a gear-exclusive, cosmetic effect and glow around the player. Of the four auras total, only one aura can be equipped at one time and usually favors the weapon over the shield. If a T4 weapon is not equipped but T4 shield is, the aura of the shield will be used.
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Description |
---|---|---|---|---|---|---|---|
Royal Blessing | 355 - 450 | 0 | 10 | 20 - 40 | -0.2 s | -0.4 s | ~ |
Ward of Souls | 200 - 450 | 0 | 20 | 30 - 50 | -0.3 s | -0.5 s | ~ |
Glacier Wall | 550 - 650 | 0 | 15 | 25 - 45 | -0.1 s | -0.3 s | ~ |
Primal Ward | 300 - 400 | 0 | 25 | 35 - 55 | -0.3 s | -0.5 s | ~ |
Tier 5 : Red(Relic)
With T5 gear, this is the first instance where you see elemental stats used--weapons for damage; shields for resist. The first three shields carry with them a dedicated pair of elemental resistance types. This means, for example, a Barrier of None will only have water/earth resist attached to it, nothing else. The three final Shields (dropped in mitar) have either a single elemental damage or an elemental resistance.
Name | Health | Min. DMG | Max DMG | Defence | Attack Speed (min./ | max) | Elemental resist/damage |
---|---|---|---|---|---|---|---|
Barrier of None | 450 - 720 | 30 | 50 | 50 - 63 | -0.25 s | -0.5 s | Water/Earth |
Thousand Soul | 500 - 675 | 30 | 59 | 55 - 72 | -0.3 s | -0.4 s | Wind/Lightening |
Final Stand | 550 - 765 | 35 | 41 | 58 - 59 | -0.35 s | -0.45 s | Fire/Wind |
Uldred's Peace | 525 - 840 | 30 | 50 | 50 - 70 | -0.3 s | -0.45 s | Earth Damage 30 - 70 |
Underworld's Guardian | 475 - 745 | 30 | 70 | 45 - 86 | -0.25 s | -0.4 s | Fire Resist 50 - 100 |
Face of Mitar | 425 - 795 | 30 | 60 | 40 - 75 | -0.2 s | -0.5 s | Earth Resist 50 - 100 |